Objective | The project objective for Cosmos was to design a set of five packages for toys or collectibles for kids or adults, considering that the five items could be sold independently or as collectibles, while targeting a specific market.
Concept | With the intention of inspiring children to go out and explore, the concept for Cosmos was inspired by space travel, in which gnomes go to outer space in search of treasures and adventure. Seeking to motivate kids to be creative, the concept is centered around the idea of exploring the unknown.
Theme | Particularly focusing on visuals resembling arcades and neon signs, Cosmos adopts a thematic treatment that is fun for kids due to its variety of colors and the glow in the dark items that are packaged in each box. The typographical treatment is also inspired by neon signs and the fluidity of marbling paint, once again connecting with the idea of creativity and imagination.